I don't plan on it, unfortunately. People have reported having success emulating it on Android using JOIPlay, but that's not something I actively work to make support for.
Hey Ver, guess which dumbass lost access to their google account and thus discord?...Anyway we'll see in 5 days if I make a glorious return to the server or I have to make a new account.
that is even more accurate, apparently support was just...wrong, about it being in deletion process? cos privacy team got me my data package...Anyway back to trying to RNG my way through the 2FA
God damn, are the EXP rates supposed to be this low? Feels off to have to spend like 5 minutes per bandit fight burping fifty times just to get roughly 1/50th of a level. Feels like I'm missing something somewhere.
For EXP rates, you're supposed to gain experience through doing activities such as questing. The weights for different activities is relative to the main questline, which should keep your main class on level for the quests you're doing!
As more content is added, such as bounty hunting and the endless dungeons, leveling alternate classes will become much easier.
I didn't boost the EXP rates for stuff like popping enemies for the first release since there isn't much in the way of combat in side quests outside of the main storyline, so it felt unnecessary.
It's not as bad as it was at the time I posted that comment. I wasn't kidding about the game giving about a fiftieth of a level per each very long fight, but that's not a relevant complaint anymore since the last time I played (about a week ago), it felt better in both fight length and XP gain.
Next time I get around to playing, I'll have to poke around and see what's balanced and what isn't.
I didn’t touch the exp gains or anything in the last few updates haha. It probably helped that I added the option to start with a class instead of having to find them in the world.
As for combat balance the next update will be both massive stat overhauls, and complete combat reworks for the classes so balance feedback on the current build won’t be super useful!
I really like the game, but i wish it was possible to infect enemy/NPC With bluebery also with the dart in combat btw does the story eventualy is gonna continue ¿right?
Yes, the story will continue in 1.2! The next update (1.1.0) will focus mostly on expanding the side content & mechanics of the game. I might add the ability to use blueberry items on npcs eventually, but the current plan is to keep it to romance partners & party members when more are implemented.
Hey I’m back and I gotta say you blew it out of the water! This was absolutely amazing and I haven’t even had any bugs.I have to say I am very excited for what comes next.
Also I do have a little suggestion that I thought would be neat.Maybe as you level up you will be able to reach larger sizes without popping.Now these larger sizes would have draw backs and benefits.As for benefits you would able to take more inflation.As a drawback maybe you won’t be able to enter buildings or not access areas due to your larger size.
Anyways you don’t have to add this I just think it would be cool best regards frog man.
I'm glad you liked the game! TY for taking the time to leave a comment !<3
The player's max capacity increases with level but there is no visual change, just because it'd require a lot of extra effort for every stage and slow down development significantly.
Suggestion; a "helpless" setting (on/off) where when on characters that are "full" become unable to do anything and can be- Spared, Captured, or auto popped with sharp object.
The same could happen to the MC and they may become "toyed" with(centar/gob) looted(bandit) and other such depending on the enemy.
(i have other ideas but I'd like your input on this first.)
I do want to add a "realism" game mode eventually with mechanics such as control loss when a character is inflated, with the use of pins nad such in combat as well. I'm not sure if I'll ever get around to it though.
Ive noticed lots of invisible barriers around the mayors house and that one NPC that sells the portable items and race change potion (or whatever it is)
I downloaded this and honestly, Im really enjoying this. with the update, will I need to delete the previous version first before I download or should it be ok to just download it? btw... I look forward to seeing more of this. 10/10
If you have previously completed a few of the sidequests that were broken, you'll need to start a new save to be able to complete them. Otherwise, it should be fine to use an old save!
There appears to be some kind of error that causes save files to become significantly heavier than what they probably should be and make screen transitions load times to become quite slow. The earliest that this was experienced was within the first town.
The bug/glitch I've been experiencing lately that's downright annoying is the game not allowing me to venture past the win result/EXP screen. I press enter and it's still frozen there. It's happened multiple times and I don't know why. I really want to see what else this update has, but this is preventing me from doing so
Hello I just wanted to say a few things after playing this game.
First of all it is amazing I love the concept and execution.The art,sound and writing is all really well done.Just great job just fix a few bugs here and there.
Also if you’d like to hear I have some suggestions for the game.
I plan on keeping them in a pixelated style for the time being, just to better match the sprites of the enemies. I might scale them up at some point to be higher resolution, though.
I do plan on adding one! I have the maps organized into a map already, it's just a matter of stylizing it to fit the game world in a manner I like. You can expect one in 1.1 or 1.2!
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Any plans for the game to be able to be played in mobile?
I don't plan on it, unfortunately. People have reported having success emulating it on Android using JOIPlay, but that's not something I actively work to make support for.
Hey Ver, guess which dumbass lost access to their google account and thus discord?...Anyway we'll see in 5 days if I make a glorious return to the server or I have to make a new account.
Okie dokie lol, rip 😔
Got google back, but discord won't let me into my account for "security reasons", waiting for confirmation on deletion so I can make a new one...
that is even more accurate, apparently support was just...wrong, about it being in deletion process? cos privacy team got me my data package...Anyway back to trying to RNG my way through the 2FA
Any plans for Pregnancy Inflation or other ways to explain how the people of Swelldalia can be so fragile and yet still have a POPulation at all?
No to the pregnancy part, but yes to the second part.
From what I've seen, you are very commited to this game! I love the passion! I'll be rooting for ya, and any future updates or projects.
I'll take a look! Thanks for letting me know!
Bug report: after selecting race, the X key returns to race select for Human and Lemusin, but does nothing on Lepin and proceeds on Elf.
Thanks for letting me know!
God damn, are the EXP rates supposed to be this low? Feels off to have to spend like 5 minutes per bandit fight burping fifty times just to get roughly 1/50th of a level. Feels like I'm missing something somewhere.
For EXP rates, you're supposed to gain experience through doing activities such as questing. The weights for different activities is relative to the main questline, which should keep your main class on level for the quests you're doing!
As more content is added, such as bounty hunting and the endless dungeons, leveling alternate classes will become much easier.
I didn't boost the EXP rates for stuff like popping enemies for the first release since there isn't much in the way of combat in side quests outside of the main storyline, so it felt unnecessary.
It's not as bad as it was at the time I posted that comment. I wasn't kidding about the game giving about a fiftieth of a level per each very long fight, but that's not a relevant complaint anymore since the last time I played (about a week ago), it felt better in both fight length and XP gain.
Next time I get around to playing, I'll have to poke around and see what's balanced and what isn't.
I didn’t touch the exp gains or anything in the last few updates haha. It probably helped that I added the option to start with a class instead of having to find them in the world.
As for combat balance the next update will be both massive stat overhauls, and complete combat reworks for the classes so balance feedback on the current build won’t be super useful!
Is there a way to rest at the inn or sleep somewhere to get stamina back, or do we just use the stamina potions for that?
I'll make stamina & mana passively recover outside of combat in the next update! Currently you'd need to use items, though.
I really like the game, but i wish it was possible to infect enemy/NPC With bluebery also with the dart in combat btw does the story eventualy is gonna continue ¿right?
Yes, the story will continue in 1.2! The next update (1.1.0) will focus mostly on expanding the side content & mechanics of the game.
I might add the ability to use blueberry items on npcs eventually, but the current plan is to keep it to romance partners & party members when more are implemented.
Hey I’m back and I gotta say you blew it out of the water! This was absolutely amazing and I haven’t even had any bugs.I have to say I am very excited for what comes next.
Also I do have a little suggestion that I thought would be neat.Maybe as you level up you will be able to reach larger sizes without popping.Now these larger sizes would have draw backs and benefits.As for benefits you would able to take more inflation.As a drawback maybe you won’t be able to enter buildings or not access areas due to your larger size.
Anyways you don’t have to add this I just think it would be cool best regards frog man.
I'm glad you liked the game! TY for taking the time to leave a comment !<3
The player's max capacity increases with level but there is no visual change, just because it'd require a lot of extra effort for every stage and slow down development significantly.
Thank you for reading my comment also thank you for giving me the inspiration to try and make my own game and implement that concept in it.
Of course! I hope it goes well! ^-^
Suggestion; a "helpless" setting (on/off) where when on characters that are "full" become unable to do anything and can be- Spared, Captured, or auto popped with sharp object.
The same could happen to the MC and they may become "toyed" with(centar/gob) looted(bandit) and other such depending on the enemy.
(i have other ideas but I'd like your input on this first.)
I do want to add a "realism" game mode eventually with mechanics such as control loss when a character is inflated, with the use of pins nad such in combat as well. I'm not sure if I'll ever get around to it though.
Ive noticed lots of invisible barriers around the mayors house and that one NPC that sells the portable items and race change potion (or whatever it is)
are you playing on an emulator?
I downloaded this and honestly, Im really enjoying this. with the update, will I need to delete the previous version first before I download or should it be ok to just download it? btw... I look forward to seeing more of this. 10/10
If you have previously completed a few of the sidequests that were broken, you'll need to start a new save to be able to complete them. Otherwise, it should be fine to use an old save!
There appears to be some kind of error that causes save files to become significantly heavier than what they probably should be and make screen transitions load times to become quite slow. The earliest that this was experienced was within the first town.
I've gotten a few reports for this issue, and I'm looking into it! That said, it'll probably take a while for me to fully pinpoint what is causing it.
The bug/glitch I've been experiencing lately that's downright annoying is the game not allowing me to venture past the win result/EXP screen. I press enter and it's still frozen there. It's happened multiple times and I don't know why. I really want to see what else this update has, but this is preventing me from doing so
how to inflate villagers?
hit Q & select the "basic pump" then hit C on them.
notice when entering the goblin tavern to meet the chief the image character it self is missing
this game is great so far ran into a bug/ problem seems arianna has two goblin mask when i tried to equip it it's not in my slot.
Hello I just wanted to say a few things after playing this game.
First of all it is amazing I love the concept and execution.The art,sound and writing is all really well done.Just great job just fix a few bugs here and there.
Also if you’d like to hear I have some suggestions for the game.
Anyways keep up the good work!
Thank you for the kind words! And yeah, it is very buggy ATM. The next update will fix a LOT of bugs though.
And sure, feel free to leave any suggestions or feedback that you'd like!
Hey quick question will the pov belly stay as more hot crushed or eventually return to the more smooth sprite?
I plan on keeping them in a pixelated style for the time being, just to better match the sprites of the enemies. I might scale them up at some point to be higher resolution, though.
will there be a map feature gonna be added since it is a bit confusing wandering around?
I do plan on adding one! I have the maps organized into a map already, it's just a matter of stylizing it to fit the game world in a manner I like. You can expect one in 1.1 or 1.2!
as a mr. burns might say
"Excellent"