A great game! But I've found a bug:when I went to Smithy and talked to Korin for the quest "Word Around Town",though I have alreally asked him for the quest,but when I pressed the right mouse button, Korin still said the same word for the quest,and give me 5 empty flask again.As the result,I can't talk to the mayor to finish the quest.
I wonder that is Camp Shroud the goblin settlement that mentioned in the quest "Welcome Guests?"?If it is,why I can't complete the quest with Ariana in my team?
The first part is a known issue and will be fixed in the next update. As for the second part, Camp Shroud is the little camp along the river just before you get to the goblin settlement.
I didn't even get past the first area outside the starting spot as a human, and I ended up breaking the game. I had a save spot right at the entrance to the village, but after a few seconds, an error message appeared basically that it couldn't find the hud image file and kept appearing every time I pressed reload. it actively prevented me from moving, as well as going to different areas, and left me on a black screen with the error appearing constantly. I had messed around with the debug menu options, but I don't think it had anything to do with the error.
Did you mess with the game files at all? The debug menu can cause a crash if you scroll too far in it due to a plugin error, but that shouldn't cause the hud image to not load.
I'm not sure what would cause that off the top of my head if you're playing on PC.
I don't plan on it, unfortunately. People have reported having success emulating it on Android using JOIPlay, but that's not something I actively work to make support for.
Hey Ver, guess which dumbass lost access to their google account and thus discord?...Anyway we'll see in 5 days if I make a glorious return to the server or I have to make a new account.
that is even more accurate, apparently support was just...wrong, about it being in deletion process? cos privacy team got me my data package...Anyway back to trying to RNG my way through the 2FA
God damn, are the EXP rates supposed to be this low? Feels off to have to spend like 5 minutes per bandit fight burping fifty times just to get roughly 1/50th of a level. Feels like I'm missing something somewhere.
For EXP rates, you're supposed to gain experience through doing activities such as questing. The weights for different activities is relative to the main questline, which should keep your main class on level for the quests you're doing!
As more content is added, such as bounty hunting and the endless dungeons, leveling alternate classes will become much easier.
I didn't boost the EXP rates for stuff like popping enemies for the first release since there isn't much in the way of combat in side quests outside of the main storyline, so it felt unnecessary.
It's not as bad as it was at the time I posted that comment. I wasn't kidding about the game giving about a fiftieth of a level per each very long fight, but that's not a relevant complaint anymore since the last time I played (about a week ago), it felt better in both fight length and XP gain.
Next time I get around to playing, I'll have to poke around and see what's balanced and what isn't.
I didn’t touch the exp gains or anything in the last few updates haha. It probably helped that I added the option to start with a class instead of having to find them in the world.
As for combat balance the next update will be both massive stat overhauls, and complete combat reworks for the classes so balance feedback on the current build won’t be super useful!
I really like the game, but i wish it was possible to infect enemy/NPC With bluebery also with the dart in combat btw does the story eventualy is gonna continue ¿right?
Yes, the story will continue in 1.2! The next update (1.1.0) will focus mostly on expanding the side content & mechanics of the game. I might add the ability to use blueberry items on npcs eventually, but the current plan is to keep it to romance partners & party members when more are implemented.
Hey I’m back and I gotta say you blew it out of the water! This was absolutely amazing and I haven’t even had any bugs.I have to say I am very excited for what comes next.
Also I do have a little suggestion that I thought would be neat.Maybe as you level up you will be able to reach larger sizes without popping.Now these larger sizes would have draw backs and benefits.As for benefits you would able to take more inflation.As a drawback maybe you won’t be able to enter buildings or not access areas due to your larger size.
Anyways you don’t have to add this I just think it would be cool best regards frog man.
I'm glad you liked the game! TY for taking the time to leave a comment !<3
The player's max capacity increases with level but there is no visual change, just because it'd require a lot of extra effort for every stage and slow down development significantly.
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A great game! But I've found a bug:when I went to Smithy and talked to Korin for the quest "Word Around Town",though I have alreally asked him for the quest,but when I pressed the right mouse button, Korin still said the same word for the quest,and give me 5 empty flask again.As the result,I can't talk to the mayor to finish the quest.
2025_04_12_16_32_38_872.mp4
I wonder that is Camp Shroud the goblin settlement that mentioned in the quest "Welcome Guests?"?If it is,why I can't complete the quest with Ariana in my team?
The first part is a known issue and will be fixed in the next update. As for the second part, Camp Shroud is the little camp along the river just before you get to the goblin settlement.
OK
I didn't even get past the first area outside the starting spot as a human, and I ended up breaking the game. I had a save spot right at the entrance to the village, but after a few seconds, an error message appeared basically that it couldn't find the hud image file and kept appearing every time I pressed reload. it actively prevented me from moving, as well as going to different areas, and left me on a black screen with the error appearing constantly. I had messed around with the debug menu options, but I don't think it had anything to do with the error.
Did you mess with the game files at all? The debug menu can cause a crash if you scroll too far in it due to a plugin error, but that shouldn't cause the hud image to not load.
I'm not sure what would cause that off the top of my head if you're playing on PC.
Any plans for the game to be able to be played in mobile?
I don't plan on it, unfortunately. People have reported having success emulating it on Android using JOIPlay, but that's not something I actively work to make support for.
Hey Ver, guess which dumbass lost access to their google account and thus discord?...Anyway we'll see in 5 days if I make a glorious return to the server or I have to make a new account.
Okie dokie lol, rip 😔
Got google back, but discord won't let me into my account for "security reasons", waiting for confirmation on deletion so I can make a new one...
that is even more accurate, apparently support was just...wrong, about it being in deletion process? cos privacy team got me my data package...Anyway back to trying to RNG my way through the 2FA
I miss the server man, stupid discord support taking over a week to process a deletion request.
You could always make a new email and keep an account on there until you get your other account wiped
Any plans for Pregnancy Inflation or other ways to explain how the people of Swelldalia can be so fragile and yet still have a POPulation at all?
No to the pregnancy part, but yes to the second part.
From what I've seen, you are very commited to this game! I love the passion! I'll be rooting for ya, and any future updates or projects.
I'll take a look! Thanks for letting me know!
Bug report: after selecting race, the X key returns to race select for Human and Lemusin, but does nothing on Lepin and proceeds on Elf.
Thanks for letting me know!
God damn, are the EXP rates supposed to be this low? Feels off to have to spend like 5 minutes per bandit fight burping fifty times just to get roughly 1/50th of a level. Feels like I'm missing something somewhere.
For EXP rates, you're supposed to gain experience through doing activities such as questing. The weights for different activities is relative to the main questline, which should keep your main class on level for the quests you're doing!
As more content is added, such as bounty hunting and the endless dungeons, leveling alternate classes will become much easier.
I didn't boost the EXP rates for stuff like popping enemies for the first release since there isn't much in the way of combat in side quests outside of the main storyline, so it felt unnecessary.
It's not as bad as it was at the time I posted that comment. I wasn't kidding about the game giving about a fiftieth of a level per each very long fight, but that's not a relevant complaint anymore since the last time I played (about a week ago), it felt better in both fight length and XP gain.
Next time I get around to playing, I'll have to poke around and see what's balanced and what isn't.
I didn’t touch the exp gains or anything in the last few updates haha. It probably helped that I added the option to start with a class instead of having to find them in the world.
As for combat balance the next update will be both massive stat overhauls, and complete combat reworks for the classes so balance feedback on the current build won’t be super useful!
Is there a way to rest at the inn or sleep somewhere to get stamina back, or do we just use the stamina potions for that?
I'll make stamina & mana passively recover outside of combat in the next update! Currently you'd need to use items, though.
I really like the game, but i wish it was possible to infect enemy/NPC With bluebery also with the dart in combat btw does the story eventualy is gonna continue ¿right?
Yes, the story will continue in 1.2! The next update (1.1.0) will focus mostly on expanding the side content & mechanics of the game.
I might add the ability to use blueberry items on npcs eventually, but the current plan is to keep it to romance partners & party members when more are implemented.
Hey I’m back and I gotta say you blew it out of the water! This was absolutely amazing and I haven’t even had any bugs.I have to say I am very excited for what comes next.
Also I do have a little suggestion that I thought would be neat.Maybe as you level up you will be able to reach larger sizes without popping.Now these larger sizes would have draw backs and benefits.As for benefits you would able to take more inflation.As a drawback maybe you won’t be able to enter buildings or not access areas due to your larger size.
Anyways you don’t have to add this I just think it would be cool best regards frog man.
I'm glad you liked the game! TY for taking the time to leave a comment !<3
The player's max capacity increases with level but there is no visual change, just because it'd require a lot of extra effort for every stage and slow down development significantly.
Thank you for reading my comment also thank you for giving me the inspiration to try and make my own game and implement that concept in it.
Of course! I hope it goes well! ^-^